4min chapter

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Celeste and Platform Game Engineering with Noel Berry

Software Engineering Daily

CHAPTER

Embedding Pico 8 Celeste and Running a Public Bug Tracker

The chapter explores the process of integrating the original Pico 8 version of Celeste into the full game, including challenges like creating a Pico 8 emulator for the Switch version and translating Lua calls to C-sharp. It also discusses the unique approach of running a public bug tracker on GitHub for Celeste, showcasing the speaker's interest in open source development and community involvement in fixing issues.

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