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E51 James Washok: Creating Learning Experiences As Fun And Effective As Video Games

Aidan's Infinite Play

CHAPTER

Gamifying Cybersecurity Training

This chapter explores the innovative design of a cybersecurity training program aimed at enhancing phishing awareness through gamification. It discusses the use of interactive elements, like games modeled after Jeopardy, to improve learner engagement and retention. Challenges and strategies in implementing these modern educational techniques in traditional settings are also addressed.

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