
TWiG #200 Joseph Kim is BACK as the team talks Microsoft vs. Sony and Netflix + Ubisoft
Deconstructor of Fun
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Introduction
The hard part of selling your video game? Well that's simply letting the community and players know it exists. Especially for indie developers, pre-orders are underutilized Lifeline but any size studio can benefit from them. Want to know more about how to get started generating more revenue for your game? Visit exoa.pro slash game sales or go to the link in the podcast description below. This podcast is brought to you by Google for games.
Transcript
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