9min chapter

Hey, Good Game cover image

Building Word Games Without Frameworks With Cassidy Williams

Hey, Good Game

CHAPTER

Designing Jumbly: A Word Game Journey

This chapter explores the development of the web game Jumbly, emphasizing its adaptable design and offline functionality. It compares Jumbly to a game from 'Devil's Plan' and discusses the challenges of puzzle design, including the balance between human creativity and automated processes. The conversation also touches on future improvements, community engagement, and the intricacies of creating engaging word games.

00:00

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode