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Building Word Games Without Frameworks With Cassidy Williams

Hey, Good Game

CHAPTER

Designing Jumbly: A Word Game Journey

This chapter explores the development of the web game Jumbly, emphasizing its adaptable design and offline functionality. It compares Jumbly to a game from 'Devil's Plan' and discusses the challenges of puzzle design, including the balance between human creativity and automated processes. The conversation also touches on future improvements, community engagement, and the intricacies of creating engaging word games.

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