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Understanding Web3 Player Behavior - Crypto Corner

Naavik Gaming Podcast

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Web 2

In Web 2, the idea that you're going to poach players from a competitor game is very effective. That's just not possible right now in web 3 unless I'm sorely mistaken if it is possible. There have got to be a lot of competitive products where there isn't really a great way to use data and analytics to actually identify where these folks might be. And then vice versa, which is like, okay, how do I know if somebody's doing this to me? Like how can I better engage my players in my product to prevent this from happening to me?

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