3min chapter

Lex Fridman Podcast cover image

#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

Quake - The Metaverse Quick and the Graphics Side of It

The first wave of virtual reality was in the late 80s and early 90s. "I'm a world class optimizer I mean I make things go fast," he says. The most leverage comes from making decisions that are a little bit higher up where you figure out how to change your large scale problems is easier to do or it makes them in a, in a uniquely fast way.

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