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How to Make a Successful 2D Game
I think 2D is a great place to start and then kind of go from there. A lot of the time you'll see games that look 2D that are actually kind of built in 3D, but they're just showing a 2D object floating around in 3D space. You don't need to have a giant art team and a bunch of 3D modelers and level designers making something huge and crazy to have a big successful game. Again, in 2D or 3D, and it's very easy to combine and mix and match them.