deep dep mind has a long history involving algorithms tat it has developed to play games. But as far as i know, none of them have been simulation games, right? A min its kind of space invaders and cuberd and star craft and things like that. There isn't any simulated black and white players in the, in the canon over there at d mine. Is there reason for that? In a way, it's sort of the the architypa vision of a future a i that we have in our heads: We would have some artificial intelligence that will manage the city for us very effectively - but they haven't done that yet.
Demis Hassabis is one of tech's most brilliant minds. A chess-playing child prodigy turned researcher and founder of headline-making AI company DeepMind, Demis is thinking through some of the most revolutionary — and in some cases controversial — uses of artificial intelligence. From the development of computer program AlphaGo, which beat out world champions in the board game Go, to making leaps in the research of how proteins fold, Demis is at the helm of the next generation of groundbreaking technology. In this episode, he gives a peek into some of the questions that his top-level projects are asking, talks about how gaming, creativity, and intelligence inform his approach to tech, and muses on where AI is headed next.
This is an episode of "The TED Interview," a podcast in the TED Audio Collective. It's hosted by author Steven Johnson. To check out the rest of their episodes, including a recent mini-series on the future of human intelligence, follow the show wherever you're listening to this.