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EXTRA: Spilling the tea with Wanderstop's Davey Wreden & Karla Zimonja

Indieventure

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Crafting Relatable Characters in Games

This chapter explores the intricacies of character development in gaming, particularly focusing on a character named Boro and his dynamics with the protagonist, Alta. The speakers discuss the balance between guiding narrative and player autonomy, the importance of emotional connections, and the impact of player interactions on character portrayal. They reflect on how creating depth and relatability in characters enhances the overall gaming experience, emphasizing the role of mentorship and collaboration in storytelling.

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