
Best Values in TTRPG Books – Lazy RPG Talk Show
The Lazy RPG Podcast - D&D and RPG News and GM Prep from Sly Flourish
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Adjusting Deadly Encounter Benchmark for Wave-based Combat
The chapter discusses how to adjust the deadly encounter benchmark in situations where enemies come in waves instead of all being present in the beginning. It covers the need for an upward adjustment to account for reduced damage output and the idea of a quick rule of thumb for the deadly benchmark of each wave being one half of the normal deadly benchmark.
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