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Sync and Async in the Same Programming Language?
Once go actually uses true kind of multi threading then it really becomes much slower because it's not actually doing multi threading for the most part. So when switched to Tokyo, we can catch even with libraries like async channel, some performance of Golang, we can be get same performance on Tokyo. It's not as slow as sync part because a sync is doing so much more work in comparison with the runtimes of Tokyo and the runtime of the Golang. Okay. Now, how does this stuff work with sync though? Because when I'm thinking about sync, it can only do one thing at a time, right? So what do you mean by sync andync and mixing the