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Wandering into Game Development (with Jamaal Sawyer-Dymski and Greg Borreson)

Nice Games Club - a gamedev podcast!

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How to Be a Successful Visual Artist

I think sometimes two things. One, you can try to do that and if you're not reinforced or acknowledged for trying to close it early on. Well, what's the point of trying? I started in mechanical engineering twice and flunked out anyway. The reason why I do that is because I'm not a visual artist person. It's not something I prioritize as much. I'm much more about the game design. And so if I do need to or people are giving me feedback, it's like, well, I can see all the stuff that I can do, but it's unclear what I should do and what I shouldn't do. So now I got to start priorit

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