
Up All Night with Ted Price
The Fourth Curtain
The Evolution of Insomniac Games and Remote Work Challenges
The chapter explores the evolution of Insomniac Games, from its naming journey to the success of games like Spyro and Spiderman, and the shift to a digital-first work approach during the pandemic. It delves into the importance of remote work for small studios, discussing challenges in communication and collaboration, and strategies implemented to maintain team camaraderie during virtual interactions and game development. The conversation highlights the impacts on game quality, productivity, and financial performance due to the transition to remote work and the need to balance rising player expectations with expanding game scopes within deadlines.
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