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Id Ns, the Theorycya
Ike: There are some unifying level design principles, but they're like, weirdly technical. World six is obsessed with angled platforms. Choc island four has the slanted platforms that you can't really stay place on those 90 degrees flat. But i like that physics element of the gamelike. I see where they're going, but it's like such a weird, kind of, unifying theme for an entire world. Ike: Probably you have a better like grasp of it than i do. And actually, i think, going stage by stage there, there is some cool stuff in here.