
05: The Design of Spelunky
Eggplant: The Secret Lives of Games
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The Importance of Ritual in Game Design
It's always two right it has like two things it's like duality of objects I wonder if that was deliberate should ask Derek next week. Yeah I can add and Doug you also use it in teaching a little bit too.yeah so well I mean it's hard to it's hard for me to split out like teaching versus writing versus making but the thing is I don't make rogue like or rogue like like games so for me but it's still been really hugely influential on me.
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