We've brought in folks from the computer graphic industry, fom film, who actually understandlight transport. Because the application is a little different. If you're building a vidio game engine, you want something that looks good enough but concurn quickly where we really want to ac accurately replicate the way the light moves through the world. And so for us, we use simulation to do that. We use very targeted on road tests where were like, we need to go get exactly this data for the advancement making. Let's go get that....

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