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You Don't Make Such a Game Where Imagination Is at the Front of the Line
i'm really curious to hear about the multiple versions of controls that you have in this game, and how you are getving that sef to work. We wanted to make something that would em really allow people to put their individual style on the screen,. That was kind of one of the things that the am, you know, wi, we'd put at very strict, like, art style over the top of it. And that is really what makes it all hang together, looks how it feels.