
Unsighted with Tiani Pixel & Fernanda Dias
The AIAS Game Maker's Notebook
00:00
What's So Interesting About Your Game?
"We always tried to break with conventions, especially conventions of tripaway games. So a lot of decisions insideit was like, how a tripaway game will do this, and how can we make it different?" "I think that one of the things about your game that's so lovely is that it is like blending all these influences, but it has its inequality," he adds. 'It doesn't have to be beautiful' says director Misha Ogunlesi. "'Cause i'm always excited to see what gamers are going to come up with for me,' said designer Michael Schulder after his first play-through on PC. ''i've spent a long time trying to push myself
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