
Arcane with Alex Yee and Christian Linke
The AIAS Game Maker's Notebook
00:00
Riot
We started very small. It wasn't like this big announcement. You know, we were just kind of going, noy, let's explore it. Let's spend a little b of money on some art, and if that doesn't suck. Ha, do let's see if we can create like, a three model base in that art. So i think it was, it wasn't just developing the direction of our project. We also kind of had to develop the muscle and the ability to gauge what we were doing...and teach everybody else around us.
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