There seems to be a lot of tension between whatever we call traditional gaming. I think it's similar to what i experienced when free to play games were growing. The one area of criticism that i do understand goes back to my earlier point. If you're a gamer who loves what a studio has produced, and you're afraid that the introduction of block chain elements or nft s into a game is going to lead to a rush of people who are going to come into the game and just play it for money,. That's a really valid criticism. So the game designer's job is to make sure that that is not possible. Is somebody who can prevent that from happening.

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