7min chapter

The Pragmatic Engineer cover image

Building a best-selling game with a tiny team – with Jonas Tyroller

The Pragmatic Engineer

CHAPTER

Navigating Game Development with Unity

This chapter explores the organizational structure of game development using Unity, emphasizing the relationship between scenes and game objects. It discusses the challenges of coding practices, including the prevalence of 'spaghetti code' among indie developers, and the importance of unit testing in various project scales. Ultimately, the chapter highlights the ongoing need for effective testing strategies to ensure game functionality and player satisfaction.

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