
36: Game Feel as Procrastination with Jan Willem Nijman
Eggplant: The Secret Lives of Games
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How Much of This Is to Serve Yourself?
A lot of the good game designed things i've done that people know me for, just to result of like, trying to make things simpler and doing them in a way that is easy for me. So whenever i'm making something, i just try to find really dumb solutions to problems. And it a, works mostly, i think, a but i often think in games, like, for me, having a dumb solution to something can be better than one that's more complicated.
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