
73: Constructing Your Dreams with HoloVista
Eggplant: The Secret Lives of Games
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The Hidden Object Game
Oberdin came out a year ago, and the team immediately fell in love with it. The game has elements that there's no real solid narrative justification for. But those contrivances are necessary because they serve the the game play and they serve the narrative. It solved so many other issues, and it simplified so much of the design thinking - which was critical at that point.
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