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The Hardest Thing to Deal With as a Studio Head
"I was just becoming the biggest bottleneck for the team because I was doing the writing but I didn't have the time and everything," he says. "It's one of the hardest things as a studio head to let go." The game is like what it would feel like to be a little kid running around, you know, picking up a mushroom,. But then it's alive and you have to deal with that".