2min chapter

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#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

The Second Scrolling Trick Is Not the Adaptive Tile Refresh

In three months we got our first game out and all of a sudden it was three times as successful as the most successful thing Apogee had had before. We were making like $30,000 a month immediately from the commander keen stuff. And in that three months I had come up with a much better way of doing the scrolling technology than adaptive tile refresh. These things so many of the great ideas of technology are things that are back of the envelope designs. They're not super dense hard to understand technologies.

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