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Triforce! Mailbag Special #13: Why we do what we do

Triforce!

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The Importance of Feeling First

There's more to it than just luck, but it is rooted in luck. A lot of really mediocre shit gets very popular because they got lucky or... Yes, it got popular. It's just because most people don't know what's going on. Sometimes when you've got a universe that you're designing for and you have to make the board game feel like the game, it can really be hit and miss sometimes. And if that's what you're going for, like a bureaucratic, you know, office worker nightmare as you're playing a mech game, great. But I think that sometimes that the actual fun of the game is lost.

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