There's a really challenging moment, um, later on where a designer who I think she's been with like in games for 10 years, but is relatively new to the studio. And this conflict of like she is really worried and concerned that they are like heading towards crunch. And we see Tim Schaper react very strongly to that. Both of these people are coming from places of like extreme vulnerability. They're so stuck in their personal experiences that they can't see the other side of it.
A few weeks ago, game developer Double Fine surprise-dropped a 22-hour documentary about the seven-year creation of Psychnoauts 2. At least that's the premise on paper. In reality, the stunning TV-length doc is a fearless look inside the day-to-day life of a video game studio -- warts and all. The documentarians, employed by Double Fine, have unprecedented access to practically every person and room . Frush and Plante talk about the series, called Double Fine PsychOdyssey, along with The Last of Us TV adaptation. Plus, a delightful new retro gaming book is a perfect gift for video game newcomers.
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