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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

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The Drawbacks of Using an ARC

With epoch garbage collection, we avoid all that overhead on like single reference counter. We sort of like localize those updates among threads so that each thread has like in the common case only like update storage. It's kind of a sharded among threads. And then the super high level is if you use an ARC, maybe you would benefit from a lockless version of this kind of shared memory primitive.

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