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#9 - Onramping (Designing for the first play)

Fun Problems

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Streamlining Tabletop Game Onboarding

This chapter focuses on strategies for effectively onboarding players in tabletop games, stressing the use of concise instructions and visual aids such as infographics and icons. Through examples like 'Dracula's Feast' and design critiques, the speakers emphasize the significance of clarity in rule presentation to enhance the initial gameplay experience. Additionally, they discuss the balance between accessibility for new players and depth for experienced ones, showcasing how thoughtful design choices can improve player engagement.

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