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Naavik Gaming Podcast
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Game Development - Is Your Marketing Spend Way Ahead of Your Game Watching?
The higher up in the hierarchy of large companies, the more people are in favor of free-to-play games. But if you had a 60 dollar price point game, or at the time, as pode, close of 50 dollars, that's a different model. Free to play is like an interesting design trade off around how do you let users access your ecosystem? It's a user acquisition question.
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