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How to Design Take That Games with Steph and Jess Nguyen

The Board Game Design Lab

CHAPTER

What Kind of Feedback Are You Getting?

Ike: We get a lot of feedback. And just filtering through on which ones are important for us to take note and implement, and then which ones are like, you know, feedback, but it's not particularly the game we want to make. I feel like some one should lead it was that they should be like, wy, i hate space games, and out of my hatred, let me tell you these things. Cause that tells the designer, hey, don't listen to me what i'm about to say, or at least don't listent muchyy. So that's always going to be part of it. But its so helpful to base an unguided play test

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