
#1034: Why Not?
Magic: The Gathering Drive to Work Podcast
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The Importance of Challenges in Design
"Magic is a hungry monster. There are things we shouldn't do in magic," says Wizards of the Coast's John Defterios. "The reason I should design something is because it's going to lead to something that will be fun for the players to play" The key is to find the challenges that are worth the work and energy, he adds.
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