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Float 64
Rust has float 64 as a feature that you can configure or not. Is it because there may be some 32-bit machines out there that can't handle float 64? It wasn't necessarily for that. I just thought it was easier to have it as a feature rather than having the trait in the signature and then converting that to whatever I use internally. This way, it's just constantly the same float type throughout all the manipulations that I do in my library.