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Linode - The Cloud of Toys
With TCP, we can split things up and it can reassemble things. Packets can be received in the different order than I sent it on the remote side. So with like UDP, we don't want things to split up. We want to stay under that size limit so it doesn't get split. But with TCP, I can send a bunch of stuff. I can sending a gig of data if I wanted to. And TCP is going to handle chunking that up for me, sending that data across. Of course, the other side is going to handling reassembling everything into the stream as I originally sent it. If anything is missing, then TCP will request, it