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Playground and Stage
Fortnite is a perfect example of maybe where games are going and when you finally design for the medium of these stages. I think one of the things that's really fascinating about this metaphor of the playground and the stage is if you really titrate them out to their essence we're talking about here is social gaming. Roblox is an incredibly important modern example. Most of its audiences really between sort of 9 and 14 years old it doesn't really scale as you get older but boy it has an unbelievable hold on children between those ages. It's monetized remarkably well better than any of its precursors like Neopets and Club Penguin.