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Three Moves Ahead 589: 'Board Game' vs 'Simulation'-style Strategy Games

Three Moves Ahead

CHAPTER

Sieve: A Transitional Strategy Game

I generally want to win like it's not like I totally don't care about winning like I usually. We'll try to pursue Whatever the victory condition is but that is secondary to telling the story of my civilization and Kind of always has been. That might be part of why I gravitated towards games that Are designed In such a way that they they put more emphasis on that. Um, versus you know in a paradox game the the level of abstraction is lower so there's more of that that's Explicit especially in a game like crusader kings.

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