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How to Craft the Perfect Player Experience with Jonny Pac

The Board Game Design Lab

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How to Draft a Puzzle in a Game

The popular game Azul has very puzzling elements as far as how you're going to configure the layout of your pieces on your player board. The other half of Azul which I think is less talked about is how cut throat and interesting the draft mechanism is in there. There's a clean heuristic of if I if I push all this stuff into the middle you'll have to take it there's too much or you will be able to slough off those negative points by taking what you actually need. And they've kind of gamified a puzzle to a degree and there's really nothing wrong with that because some of those situations can turn into cool stuff.

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