
87: Fighting Words with Everybody House Games (Babble Royale)
Eggplant: The Secret Lives of Games
The Evolution of Battle Royale
A lot of really, really good game design comes from flavor as well. It's surprising how often it's like, you don't intentionally design something like super elegant and clockwork. You actually just do something that may be interesting and then you tune it until it's quite good. The whole thing was, from a very early point we started playing it with people, even when it was just a tiny little idea. And so we just kind of rode this wave.
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