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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

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Frostbite's Parallel Engine

Frostbite is super complicated. It has a pretty advanced thread scheduling. We've actually talked like that's another thing that kind of Rust doesn't really have. So certain things like that, I think like will percolate into Rust and more of the general libraries is more and more games start being used.

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