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Danny Crichton — Player of Games (EP.239)

Infinite Loops

CHAPTER

Innovating Gaming for Collaboration

This chapter details the launch of a new gaming initiative at Lux, emerging from the challenges of the post-COVID landscape. It examines how scenario-based games are being utilized to bridge the gap between technologists and policymakers, highlighting the dynamics of competition and cooperation that evolve during these sessions. The discussion emphasizes the potential of gaming as a tool to foster collaboration, trust, and innovative policy discussions across diverse stakeholders.

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