4min chapter

Think Like A Game Designer cover image

Soren Johnson (Part I) — Building Civilization Through 4X Design, Bridging Digital and Physical Gaming, Navigating the Evolving TCG Landscape, and Crafting Games for Varied Playtimes (#49)

Think Like A Game Designer

CHAPTER

The Importance of Community in Games

I think it's fascinating when players kind of take over a game and start to play it the way they want to. And then there's this interesting, kind of, interplay between how you as a designer sort of intend the game to be versus how you create it so that it is open-ended enough for players to create their own experience. So what do you think makes a game more likely to succeed in that space? I definitely kind of feel like if people are playing,. or people are choosing to play the game a certain way, like then you should really pay attention to that because they're, they've found something there they may not have been aware of right? You know,

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