2min chapter

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas cover image

52 | Frank Lantz on the Logic and Emotion of Games

Sean Carroll's Mindscape: Science, Society, Philosophy, Culture, Arts, and Ideas

CHAPTER

Are We Getting Better at Connecting With the Subtle in Our Games?

I think games are similar as a design discipline. I do think we are developing new methods and better kinds of best practices, but it is irreducible. There's always this potential and that's what gets me excited. Are we getting better at connecting with the sublime in our games? Is that something that is valued in the community? I think we are. We just not to say that it's like a simple, straightforward path, you know,. Instead it's this weird, circuitous thing like all forms of culture.

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