3min chapter

Think Like A Game Designer cover image

Soren Johnson (Part I) — Building Civilization Through 4X Design, Bridging Digital and Physical Gaming, Navigating the Evolving TCG Landscape, and Crafting Games for Varied Playtimes (#49)

Think Like A Game Designer

CHAPTER

The Curse of End Games

I think forex games are just like at their best. They always have that feel like I've had one more turns till sunrise, many times. Yeah. And then the real curse of Civ is that they can't compress his,. If you compress history too much, it starts to not feel like the reason why you want to play the game. But very roughly like, you know, I just listed six phases, six eras. I think that's what Civ, Civ 3 literally chopped the game up into six eras and if you rush through any of those too quickly, people feel like we're not delivering that history of the world experience. Right? Like literally that can just come down to

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