2min chapter

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The Basics of Growth Marketing: User Acquisition

a16z Podcast

CHAPTER

Is There a Cap on How Much as Possible?

i think on the acquisition side, to day, there's a couple of really interesting opportunities that might be, you know, temporal. And it may go away, right? But for example, i think that if you have a product that is very highly visual, and i think this is o the reasons why east ports has gotten so huge. There's no point these days in building a new game that doesn't have built in recording and publishing to twitch, and built in tournament systems and all the community features  that you need. It used to be that you would think of a game as just the actual ip, but in fact they are layers and layers of social interaction and content around

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