Around 95% of the people who visited the game, who actually came to play the game, played for like seven minutes and left. So that's a little bit of a problem because you have to obviously get the game in front of a lot of people to try it in order to create these die-hard users. Stuart Butterfield can't sleep Sunday night of that weekend as he tries to figure out how they're going to monetize this thing.
In her new book, “Quit: The Power of Knowing When to Walk Away,” Annie Duke says mastering the art of quitting is the key to making smart decisions.
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