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What's the Problem With the Marketing Push?
Around 95% of the people who visited the game, who actually came to play the game, played for like seven minutes and left. So that's a little bit of a problem because you have to obviously get the game in front of a lot of people to try it in order to create these die-hard users. Stuart Butterfield can't sleep Sunday night of that weekend as he tries to figure out how they're going to monetize this thing.