
How to make video games funny
Post Games
 00:00 
Paranoia and Video Games: The Misunderstood Youth
This chapter examines the irrational fears of school authorities towards students' interest in video games like StarCraft, portraying a disconnect between gaming culture and societal perceptions. It reflects on the broader implications of anti-video game sentiment during the late 1990s, exploring themes of identity, friendship, and the emotional toll of misunderstanding in a climate of fear.
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