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How to make video games funny

Post Games

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Paranoia and Video Games: The Misunderstood Youth

This chapter examines the irrational fears of school authorities towards students' interest in video games like StarCraft, portraying a disconnect between gaming culture and societal perceptions. It reflects on the broader implications of anti-video game sentiment during the late 1990s, exploring themes of identity, friendship, and the emotional toll of misunderstanding in a climate of fear.

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