13min chapter

Software Engineering Daily cover image

DOOM on Super Nintendo with Randy Linden

Software Engineering Daily

CHAPTER

Super FX Chip Enhancements in Doom

This chapter explores the technical specifics of how the Super FX chip is utilized in the Super Nintendo re-release of Doom, emphasizing memory management and performance improvements. It discusses the challenges of the original game's screen processing and highlights enhancements like planar graphics, dual-threaded decoding, and new features such as translucency effects and rumble support. The chapter ultimately reveals how these advancements contributed to a more engaging and visually appealing gaming experience.

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