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DOOM on Super Nintendo with Randy Linden

Software Engineering Daily

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Super FX Chip Enhancements in Doom

This chapter explores the technical specifics of how the Super FX chip is utilized in the Super Nintendo re-release of Doom, emphasizing memory management and performance improvements. It discusses the challenges of the original game's screen processing and highlights enhancements like planar graphics, dual-threaded decoding, and new features such as translucency effects and rumble support. The chapter ultimately reveals how these advancements contributed to a more engaging and visually appealing gaming experience.

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