19min chapter

The Pragmatic Engineer cover image

Building a best-selling game with a tiny team – with Jonas Tyroller

The Pragmatic Engineer

CHAPTER

Game Development Workflow in Unity

This chapter provides a comprehensive overview of the game development process using Unity, balancing visual design with coding capabilities. It discusses the integration of tools like Blender for 3D modeling, the use of prefabs, and emphasizes the importance of feedback and fun in gameplay. The speakers also reflect on unique team dynamics and development practices that differentiate small indie teams from larger studios.

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