
06: Making Spelunky 2 with Derek Yu
Eggplant: The Secret Lives of Games
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Olmec: A Different Spin on Spelunky
I've always been really impressed by the design of Olmec and how fluid Olmec is in terms of the number of different approaches to killing him. I was wondering if you could talk a little bit about your approach to designing bosses that feel like they feel cohesive. The destructible terrain in that in that boss fight which was the main focus of that fight and kind of why that fight exists.
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