The more abstract version of this is to make it as clear as possible the relationship between a user's actions and the outcomes. And then the third way that I'll point to is building up a prototype in your head. All those sorts of strategies with pattern recognition, finding contrasts and also building up prototypes for yourself. Those are all things that you can do deliberately by just noticing the situations when you should do it.
Read the full transcript here.
How do you design a product to handle user failure? How do you keep users motivated even when they fail? How do you successfully onboard new users? What are some different kinds of search behavior? How and when does gamifying a product increase user engagement and success? What psychological components do games attempt to engage with? How do we develop expert intuition in a domain?
Rob Haisfield is a behavioral product strategy and gameful design consultant. He applies behavioral science and game design principles to products to influence user behavior. This is based on the thesis that when people use tools in ways that allow them to more effectively accomplish their goals, they gain more value. He also works as a behavioral product strategist for Spark Wave and its various portfolio companies, recently focusing on the onboarding for GuidedTrack. You can learn more about him at robhaisfield.com, follow him on Twitter at @RobertHaisfield, or email him at rob@influenceinsights.io.
Staff
Music
Affiliates